Bungee

A font you can hear

Goal

Transform a highly visual and mouse-based interface into one that’s fully operable and understandable without sight.

Problem Statement

How might we make the Bungee font accessible without visual reliance?

Duration

4 weeks

Team

Smridhi Gupta

Simran Kaur

Gloria Yang

Lanting Ko

Nandita Malhotra

Skills

Secondary Research

Web Accessibility

UX/UI Design

Tools

Figma

Voice Over

Hume AI

Outcome

What we did?

Unfolded Control Panel

Simplified the interface by removing unnecessary collapsible sections to improve visibility and reduce interaction steps.

Accessible Color Picker

Replaced the default color picker with a swatch-style interface that supports keyboard navigation and screen reader access.

Guided Tutorial

Designed contextual onboarding for both first-time and returning users, with support for hover, focus, and an optional tutorial panel.

From Visual to Multisensory

Introduced audio feedback to let users perceive typographic changes not only visually, but also through sound.

Role

My Role

I was responsible for the UI redesign, applying accessibility standards (WCAG) to remove interaction barriers and improve keyboard and screen reader compatibility. In addition, I designed a step-by-step tutorial to support both first-time and return users engaging with the interface through sound and structure.

Background

What is Bungee?

Bungee is a digital font work by David Jonathan Ross, collected by the Cooper Hewitt Smithsonian Design Museum as part of their digital archive. It is a modular, chromatic display font inspired by urban signage. It allows designers to stack layers, change orientations, and create vibrant typographic compositions.

Challenge

Design for Digital Font Wok Accessibility Within a Museum Framework

However, the current web-based exploration of the Bungee font tester relies heavily on visual interaction. Users with visual impairments are unable to access or engage with the interface. Nearly 20 million Americans, or approximately 8% of the U.S. population, have visual impairments. This highlights the urgent need for a more inclusive and accessible design to support interaction with this digital work in a museum context. Since the project takes place within a museum framework, we cannot touch the original font itself. Instead, we focus on redesigning the way users interact with it.

Research

Accessibility Review of the Current Interface

To better understand the needs of people with visual impairments, we conducted secondary research and performed an interface audit of the original font tester. This included reviewing WCAG guidelines and identifying barriers to screen reader and keyboard access.

User

How do users like Anima face when interacting with the current Bungee?

Finding

Control Panel Violated WCAG SC 2.1.1: Keyboard

The current control panel cannot be navigated using the keyboard, and the UI control sections contain simple and straightforward information that does not need to be collapsed to save space. If the current display structure is kept, it would require additional attributes like <aria-expanded> or <aria-controls>, and add extra clicks even for users navigating with a mouse.

Recommendation

Streamline Interaction through Accessible Navigation

We recommend unfolding the control panel to reduce unnecessary interaction steps and improve visibility. To support keyboard navigation, we mapped out the tab order to highlight the logical flow of the focus ring across all elements. Since users may adjust different parameters at any point, we suggest wrapping the entire interface inside a semantic <form>, allowing them to press Enter to trigger the Play action without needing to tab through the entire panel.

Finding

Default Color Picker Violated WCAG SC 1.1.1: Non-text Content

Color is one of the most essential elements of this experience, and the picker plays a central role in controlling it. While the default color picker also violated WCAG SC 2.1.1: Keyboard, it more fundamentally failed to meet WCAG SC 1.1.1: Non-text Content. Although the original color picker allowed for precise and nuanced color selection, it was not suitable for screen reader or keyboard users. Its interface relied primarily on dragging within a visual spectrum, making it nearly impossible to navigate non-visually or provide meaningful alternative text for all possible color choices.

Recommendation

Replace default Color picker with swatch-style one

To address this finding, we replaced the original color picker with an accessible swatch-style interface that supports keyboard navigation. The new picker is arranged in a grid, with each swatch able to be labeled to provide context for screen reader users. To maintain flexibility, we also included a custom option that allows users to input colors using HEX or RGB values.

Finding

Translate a visual-only experience into a multisensory one

Originally, Bungee was a digital font work tester that allowed users to modify font styles and create their own visual experiences. However, it was not accessible to people with visual impairments, as simply adding visual descriptions does not allow them to truly experience the design. Descriptions may help convey structure or context, but they often fall short in capturing the emotional essence of the visual.

Recommendation

Bridge Visual Design and Sound

By incorporating audio feedback, we aimed to let users perceive the font beyond just visuals or textual descriptions. Users can now adjust parameters and control not only how the font looks, but also how it sounds, bridging visual design with auditory experience.

Finding

Make It Understandable for Every Museum Visitor

This is an innovative approach to digital font work in a museum context. Since visitors may come from diverse backgrounds, many might not be familiar with this kind of interactive experience at first glance.

Recommendation

Create a Keyboard-Friendly Onboarding Experience

Because this is now a web-based digital work, we designed the onboarding tutorial to support both first-time and returning visitors. For first-time users, contextual guidance appears on hover or focus, helping them quickly understand each section. All interactive areas are built with semantic HTML elements to ensure they are keyboard-focusable. To make the guidance accessible to all users, we ensured that tutorials are triggered not only on hover, but also on keyboard focus, allowing screen reader and keyboard users to receive the same assistance without relying on pointer interaction. Returning users can revisit the onboarding experience at any time by clicking the tutorial button, which opens an optional tutorial panel.

Reflection

So, What’s next?

This project was a unique opportunity for me to design within a museum context. While I truly enjoyed creating a multisensory experience, the process also revealed areas for improvement that I look forward to exploring in future projects.


  1. Describe color with more expressive language
    We will describe colors using more varied and contextual language. For example, phrases like “orange sunset on the beach” or “green trees in the park” can help users not only identify a color, but also feel something beyond the word “orange” or “green.”


  1. Consider gender-neutral sound design
    While designing the voice and visual descriptions, we aim to avoid limiting interpretations or reinforcing gender stereotypes. We will explore what kind of sound should be used and whether there is a more neutral option that still feels expressive.


  1. Expand interaction beyond keyboard
    Although this project is currently a web-based experience, Bungee will also be displayed in the Cooper Hewitt museum. We will consider whether other forms of interaction—beyond the keyboard—can be used to navigate the experience. This may change how users engage with it in a public setting.

© 2025 by Lanting Ko. All rights reserved.

© 2025 by Lanting Ko. All rights reserved.

© 2025 by Lanting Ko. All rights reserved.

Bungee

A font you can hear

Goal

Transform a highly visual and mouse-based interface into one that’s fully operable and understandable without sight.

Problem Statement

How might we make the Bungee font accessible without visual reliance?

Duration

4 weeks

Team

Smridhi Gupta

Simran Kaur

Gloria Yang

Lanting Ko

Nandita Malhotra

Skills

Secondary Research

Web Accessibility

UI/UX Design

Tools

Figma

Voice Over

Hume AI

Goal

Transform a highly visual and mouse-based interface into one that’s fully operable and understandable without sight.

Problem Statement

How might we make the Bungee font accessible without visual reliance?

Duration

4 weeks

Team

Smridhi Gupta

Simran Kaur

Gloria Yang

Lanting Ko

Nandita Malhotra

Skills

Secondary Research

Web Accessibility

UI/UX Design

Tools

Figma

Voice Over

Hume AI

Outcome

What we did?

Unfolded Control Panel

Simplified the interface by removing unnecessary collapsible sections to improve visibility and reduce interaction steps.

Accessible Color Picker

Replaced the default color picker with a swatch-style interface that supports keyboard navigation and screen reader access.

Guided Tutorial

Designed contextual onboarding for both first-time and returning users, with support for hover, focus, and an optional tutorial panel.

From Visual to Multisensory

Introduced audio feedback to let users perceive typographic changes not only visually, but also through sound.

Role

My Role

I was responsible for the UI redesign, applying accessibility standards (WCAG) to remove interaction barriers and improve keyboard and screen reader compatibility. In addition, I designed a step-by-step tutorial to support both first-time and return users engaging with the interface through sound and structure.

Background

What is Bungee?

Bungee is a digital font work by David Jonathan Ross, collected by the Cooper Hewitt Smithsonian Design Museum as part of their digital archive. It is a modular, chromatic display font inspired by urban signage. It allows designers to stack layers, change orientations, and create vibrant typographic compositions.

Challenge

Design for Digital Font Wok Accessibility Within a Museum Framework

However, the current web-based exploration of the Bungee font tester relies heavily on visual interaction. Users with visual impairments are unable to access or engage with the interface. Nearly 20 million Americans, or approximately 8% of the U.S. population, have visual impairments. This highlights the urgent need for a more inclusive and accessible design to support interaction with this digital work in a museum context. Since the project takes place within a museum framework, we cannot touch the original font itself. Instead, we focus on redesigning the way users interact with it.

Research

Accessibility Review of the Current Interface

To better understand the needs of people with visual impairments, we conducted secondary research and performed an interface audit of the original font tester. This included reviewing WCAG guidelines and identifying barriers to screen reader and keyboard access.

Finding

Control Panel Violated WCAG SC 2.1.1: Keyboard

The current control panel cannot be navigated using the keyboard, and the UI control sections contain simple and straightforward information that does not need to be collapsed to save space. If the current display structure is kept, it would require additional attributes like <aria-expanded> or <aria-controls>, and add extra clicks even for users navigating with a mouse.

Recommendation

Streamline Interaction through Accessible Navigation

We recommend unfolding the control panel to reduce unnecessary interaction steps and improve visibility. To support keyboard navigation, we mapped out the tab order to highlight the logical flow of the focus ring across all elements. Since users may adjust different parameters at any point, we suggest wrapping the entire interface inside a semantic <form>, allowing them to press Enter to trigger the Play action without needing to tab through the entire panel.

Finding

Default Color Picker Violated WCAG SC 1.1.1: Non-text Content

Color is one of the most essential elements of this experience, and the picker plays a central role in controlling it. While the default color picker also violated WCAG SC 2.1.1: Keyboard, it more fundamentally failed to meet WCAG SC 1.1.1: Non-text Content. Although the original color picker allowed for precise and nuanced color selection, it was not suitable for screen reader or keyboard users. Its interface relied primarily on dragging within a visual spectrum, making it nearly impossible to navigate non-visually or provide meaningful alternative text for all possible color choices.

Recommendation

Replace default Color picker with swatch-style one

To address this finding, we replaced the original color picker with an accessible swatch-style interface that supports keyboard navigation. The new picker is arranged in a grid, with each swatch able to be labeled to provide context for screen reader users. To maintain flexibility, we also included a custom option that allows users to input colors using HEX or RGB values.

Finding

Translate a visual-only experience into a multisensory one

Originally, Bungee was a digital font work tester that allowed users to modify font styles and create their own visual experiences. However, it was not accessible to people with visual impairments, as simply adding visual descriptions does not allow them to truly experience the design. Descriptions may help convey structure or context, but they often fall short in capturing the emotional essence of the visual.

Recommendation

Bridge Visual Design and Sound

By incorporating audio feedback, we aimed to let users perceive the font beyond just visuals or textual descriptions. Users can now adjust parameters and control not only how the font looks, but also how it sounds, bridging visual design with auditory experience.

Finding

Make It Understandable for Every Museum Visitor

This is an innovative approach to digital font work in a museum context. Since visitors may come from diverse backgrounds, many might not be familiar with this kind of interactive experience at first glance.

Recommendation

Create a Keyboard-Friendly Onboarding Experience

Because this is now a web-based digital work, we designed the onboarding tutorial to support both first-time and returning visitors. For first-time users, contextual guidance appears on hover or focus, helping them quickly understand each section. All interactive areas are built with semantic HTML elements to ensure they are keyboard-focusable. To make the guidance accessible to all users, we ensured that tutorials are triggered not only on hover, but also on keyboard focus, allowing screen reader and keyboard users to receive the same assistance without relying on pointer interaction. Returning users can revisit the onboarding experience at any time by clicking the tutorial button, which opens an optional tutorial panel.

Reflection

So, What’s next?

This project was a unique opportunity for me to design within a museum context. While I truly enjoyed creating a multisensory experience, the process also revealed areas for improvement that I look forward to exploring in future projects.


  1. Describe color with more expressive language
    We will describe colors using more varied and contextual language. For example, phrases like “orange sunset on the beach” or “green trees in the park” can help users not only identify a color, but also feel something beyond the word “orange” or “green.”


  1. Consider gender-neutral sound design
    While designing the voice and visual descriptions, we aim to avoid limiting interpretations or reinforcing gender stereotypes. We will explore what kind of sound should be used and whether there is a more neutral option that still feels expressive.


  1. Expand interaction beyond keyboard
    Although this project is currently a web-based experience, Bungee will also be displayed in the Cooper Hewitt museum. We will consider whether other forms of interaction—beyond the keyboard—can be used to navigate the experience. This may change how users engage with it in a public setting.

User

How do users like Anima face when interacting with the current Bungee?