Designing a Multiplayer Experience for Gen Z Museum Engagement
Turned a passive gallery visit into social, competitive play through research, game mechanics, and museum-friendly interaction design.
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#***********+***++++++***********++***National Gallery of Art
01
UX Research · Product Design
Turned a passive gallery visit into social, competitive play through research, game mechanics, and museum-friendly interaction design.
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Gutenberg Technology
02
UX Research · Product Design
Clarified what the AI is doing, what changed, and what comes next so educators can move with confidence.
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Amazon Music
03
User Research · Product Design
Designed routine-aware recommendations, Maestro creation flows, and data controls that make personalization feel useful instead of opaque.
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Cooper Hewitt
04
Accessibility · Product Design
Rebuilt a visual font tool for keyboard and screen-reader access, then added audio feedback to make exploration more multisensory.
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=Product designer turning “wait, what?” into “that makes sense.”
Born and raised in Taiwan, she now lives in New York, surrounded by bagels, Broadway shows, and unpredictable subway performances.
Before design, she worked with engineers and manufacturing teams, where she learned to translate constraints into clear next steps. Today, that background shapes how she designs across user needs, technical limits, accessibility, business goals, and existing systems.
Her sweet spot is the moment when a vague problem starts becoming a structure: what matters, what can wait, what needs to be tested, and what needs to feel obvious to the person using it.
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