Cooper Hewitt

Redesigning an Accessible Font Exploration Interface

Duration
4 weeks
Team
Lan-Ting K, Smridhi G, Simran K, Gloria Y, Nandita M
Client
Cooper Hewitt
Service
Accessibility
Tools
Figma, VoiceOver, Hume AI
Bungee accessible font tester showing the word BUNGEE and the control panel

A font tester that only works if you can see it

Bungee is a modular, chromatic display font in Cooper Hewitt’s digital collection. Its web-based tester lets users layer colors, change orientations, and create typographic compositions, but every interaction relies on visual input. Users with visual impairments have no way to engage with it. With nearly 20 million Americans affected by visual impairments, this is a significant gap in museum digital accessibility.

Unfold the control panel for keyboard access

The collapsed panel required extra clicks and could not be navigated by keyboard. I expanded it, established a logical tab order, and grouped the controls in a semantic <form> so users could understand and navigate the interface more efficiently.

Annotated tab order across the unfolded Bungee control panel

Replace the color picker with labeled swatches

The original picker relied on dragging within a visual spectrum, making it impossible to navigate without sight. I replaced it with a labeled swatch grid and added HEX/RGB input for custom colors.

Labeled swatch grid with HEX and RGB input replacing the spectrum color picker

Add audio to bridge the visual gap

Descriptions alone can’t capture the feel of a visual design. Audio feedback lets users hear how the font changes as they adjust parameters.

Sonic Typography Mapping System

Building on the improved technical foundation, the second phase introduced an audio experience that translates visual characteristics into corresponding sound elements:

  1. 01

    Visual

    Internal Contrast

    Sound

    Voice Depth

    Greater contrast produces deeper, more resonant voices, while lighter contrasts use higher, airier tones.

  2. 02

    Visual

    Overall Contrast

    Sound

    Timbre

    Different color schemes map to voice qualities that evoke similar emotional responses: bright colors feel energetic, muted tones feel softer.

  3. 03

    Visual

    Layering

    Sound

    Audio Effects

    Bungee’s distinctive layers transform into specific audio effects:

    • Inline: a slight echo effect
    • Outline: reverb depth
    • Shade: a chorus effect that adds richness
  4. 04

    Visual

    Orientation

    Sound

    Pacing

    Vertical text orientation becomes a distinct rhythmic pattern with deliberate pauses between letters, clearly distinguishing it from horizontal text flow.

  5. 05

    Visual

    Background Shapes

    Sound

    Ambient Sound

    Different decorative elements create distinctive audio environments:

    • Banner shapes produce continuous ambient tones
    • Block shapes create punctuated sound textures
    • Ornamental elements add subtle audio accents

Guide every visitor through onboarding

Interactive digital works are not always intuitive to museum visitors. I designed contextual guidance triggered by both hover and keyboard focus, plus an optional tutorial panel that visitors can reopen when needed.

This video has sound. Press play to listen.

  • Unfolded Control Panel

    Simplified the interface by removing unnecessary collapsible sections to improve visibility and reduce interaction steps.

  • Accessible Color Picker

    Replaced the default color picker with a swatch-style interface that supports keyboard navigation and screen reader access.

  • Guided Tutorial

    Designed contextual onboarding for both first-time and returning users, with support for hover, focus, and an optional tutorial panel.

  • From Visual to Multisensory

    Introduced audio feedback to let users perceive typographic changes not only visually, but also through sound.

Beyond the screen, beyond the visual

This project was a unique opportunity for me to design within a museum context. While I truly enjoyed creating a multisensory experience, the process also revealed areas for improvement that I look forward to exploring in future projects.

Here are some future steps:

  1. 01

    Describe color more expressively. Instead of “orange,” something like “orange sunset on the beach” helps users feel the color, not just identify it.

  2. 02

    Design gender-neutral sound. Voice and audio cues should feel expressive without reinforcing stereotypes.

  3. 03

    Expand beyond keyboard. Bungee will be displayed at Cooper Hewitt in person. Other forms of interaction may change how visitors engage with it in a physical space.