IONG 養

When Biometric Systems Decide What We Eat

Duration
4 weeks
Team
Lan-Ting Ko
Client
Individual Project
Service
Speculative Design, Interaction Design
Tools
Figma, Codex, Claude Code

2070: A Low-Fertility Future

Declining birth rates and pressure on public health systems have turned food into a government-managed resource. The Republic of Valoria partners with private companies to establish IONG 養, a centralized nutrition program that supports population health without ever describing participation as mandatory.

Citizens receive meals generated through continuous biometric analysis, using food made from processed surplus and alternative materials. The onboarding demo places you on the employee side of the system, revealing how health scoring, monitoring, and allocation operate from within the institution.

What happens when onboarding makes compliance feel voluntary?

2070 worldbuilding: population decline, government public health response, and establishment of IONG
  • Explore automation and care

    Examine how automated systems can appear helpful while quietly shaping behavior and reducing personal autonomy.

  • Connect speculation to the present

    Link IONG’s world to current health tracking, personalized algorithms, and AI-driven decision-making.

  • No clear right or wrong

    Present the system without defining it as purely good or bad. Curiosity and discomfort should coexist.

Employee onboarding as the experience

The onboarding demo has no fixed path. You enter with partial employee access, complete biometric scans, and explore the departments freely. Some sections remain locked behind clearance levels. The system tracks your reading time and interactions, then uses that behavior to determine the employee badge you receive. You never choose a role directly; browsing becomes a form of participation.

  1. Welcome onboard
  2. Mete Systems
  3. Hæl Intelligence
  4. Wēl Outreach
  5. Lif Continuity
  6. Lic Analytics
  7. Employee badge

Welcome onboard

Enter as a new employee

The experience opens with a partial-access employee ID, then moves through fingerprint and facial recognition. From the first screen, the tone is institutional, helpful, and slightly unsettling. Participation begins before anyone reads the fine print.

The demo is the entry point. What follows traces how it was built, and why food became the subject.

From object to employee onboarding

The onboarding demo was the final layer. IONG evolved from a physical speculative object into a connected digital ecosystem that examines how systems shape behavior through routine, restricted information, and small rewards rather than overt force.

  1. 01

    Severance analysis

    I analyzed how Severance creates discomfort through minimal interfaces, limited transparency, and institutional environments that appear helpful while quietly restricting autonomy.

  2. 02

    Circadian Compliance Unit

    An early speculative device encouraged wellness compliance through reminders and small rewards. Limiting interaction to yes-or-no decisions became a foundation for IONG’s Health Credit Score and biometric monitoring.

  3. 03

    Designing the food

    I simplified food into three macros, then iterated packaging, shape, and color. A leaf-shaped reference shifted the direction toward clean, systemized substrates: Flǣsc, Hwǣte, and Fǣtt.

  4. 04

    From object to digital

    IONG became a connected ecosystem of departments and interfaces. Loading screens evolved into an internal employee system; fingerprint and facial scans made onboarding feel like entering a controlled institution.

  5. 05

    Sorting through interaction

    Instead of asking users to choose a department, the demo tracks reading time and behavior, then assigns an employee badge. Simply interacting with the experience becomes a form of participation.

Severance worldbuilding analysis cover
Severance analysis
Circadian Compliance Unit prototype showing minimal interface, yes-or-no buttons, and printed note output
Circadian Compliance Unit

Why food? Because choice is already structured

Before the institution took shape, I looked at how food choice already works today. Food feels personal, but many decisions are shaped before we make them, through packaging, grocery layouts, health tracking, and recommendation algorithms. IONG builds on these existing systems and imagines what happens when the process becomes fully automated.

  • Packaging

    Labels like “organic” and “high protein” shape what “good” food looks like before anyone reads the details.

  • Grocery systems

    Eye-level placement and personalized rankings shape visibility long before a choice feels deliberate.

  • Health tracking

    Calories, sleep, and biometric feedback turn eating into measurable optimization.

  • Social media

    Algorithms repeatedly promote certain diets and wellness trends, normalizing some behaviors over others.

  • Food choice is socially shaped

    Drawing on Pierre Bourdieu’s Distinction, I treated food as culturally learned, not purely individual preference, which informed IONG’s institutional framing.

  • “Good” food is moralized

    Labels like “healthy,” “clean,” and “natural” tie eating to responsibility and identity. This shaped systems like the Health Credit Score.

  • Everyday decisions are structured

    Packaging, layouts, algorithms, and trackers organize choices before they feel conscious. IONG extends that condition into full automation.

  • Fewer options than we think

    Recommendation systems filter what people see before decisions are made.

  • Food becomes data

    Nutrition is increasingly evaluated through metrics and predictive health analysis.

  • Systems start deciding for us

    Platforms move from suggesting choices to generating them. Users only approve or adjust.

One centralized system, five departments

IONG operates through five connected departments. The onboarding experience grants partial access; this section maps what you can explore in the demo and what remains beyond your clearance.

As a new employee, you can open Mete Systems, Hæl Intelligence, and Wēl Outreach. You also pass through biometric verification and, eventually, receive a badge.

IONG department map showing Mete Systems, Hæl Intelligence, Wēl Outreach, Lif Continuity, and Lic Analytics
  • Mete Systems

    Surplus to sustenance. Collects and processes nutritional materials into daily sachets. Composition is not disclosed, and most processes remain invisible to the public.

  • Hæl Intelligence

    Biometric data analysis. Uses wearable data to create daily nutrition plans for citizens and updates formulas in real time, while personal data remains siloed across departments.

  • Wēl Outreach

    Trust and communication. Explains the Health Credit Score to citizens, shares updates, and serves as the primary link between the public and the program.

Real-time biometric tracking

During onboarding, employees review the citizen dashboard: health scores, mood, delivery status, and today’s formula in one view. Continuous monitoring is presented as care before it reads as surveillance.

Hæl Intelligence citizen dashboard with health credit score, mood, diagnosis, and daily requirements

Behavior-based scoring

Employees see how Wēl communicates score changes to citizens. Family participation earns bonuses; missed daily requirements quietly reduce the score and access to stores and services.

Health Credit Score notifications showing family planning bonus and missed requirement penalty

Daily data recalibration

Employees recalibrate citizen profiles to maintain stable nutritional and behavioral conditions. Small adjustments across alignment, mood, and engagement metrics keep the system optimized.

Hæl Intelligence employee recalibration dashboard with profile metrics and 3D body scan

Lif Continuity and Lic Analytics stay locked during onboarding. Substrates, delivery, and Petizen extend the system into citizen daily life: context you read about on employee screens, not paths you walk yourself.

  • Lif Continuity

    Population monitoring. You cannot access this department during onboarding. Your clearance level does not permit entry.

  • Lic Analytics

    Data processing. You cannot access this department during onboarding. Your clearance level does not permit entry.

Flǣsc

Made from algae-based protein. High-protein, low-resource, and land-efficient, designed to maintain muscle function and support recovery.

Flǣsc protein substrate made from algae-based biomass

Hwǣte

Made from surplus vegetables. Reduces food waste and resource use while providing steady energy throughout the day.

Hwǣte carbohydrate substrate made from surplus vegetables

Fǣtt

Made from seed-derived oils. A renewable, widely available source that maintains stable energy regulation over time.

Fǣtt lipid substrate made from seed-derived oils

Personalized allocation, once per cycle

Citizens receive a personalized allocation once per 30-day cycle, exactly what the system calculates their body needs, without asking them to decide. Employees encounter this service as part of the program they help operate.

IONG personalized allocation delivery box with teal wave branding, held in hand

Pets are included in the system

Citizen household scoring extends to pets. Petizen profiles monitor health data and allow personalized nutrition. Employees see how deeply the system reaches into domestic life.

Hæl Intelligence Petizen dashboard showing Billy and Charlie

Speculation as a mirror for the present

IONG was my final project at Pratt, a chance to experiment with worldbuilding and systems thinking outside the constraints of a typical product brief. Imagining a future where food is managed, not chosen, made me look more critically at the health apps, recommendation engines, and behavioral nudges that already shape everyday life.

This may not be a conventional UX project, but it became one of the most meaningful to me as a designer: building a fictional system coherent enough to feel plausible and close enough to the present to feel uncomfortable.

Try the live onboarding demo →